Light melee weapon (Exotic)
Dmg(s) 1d10, Dmg(m) 1d12.
Dmg(s) 1d4, Dmg(m) 1d6. (if uncharged)
Description: requires a single battery to keep a charge for 12 hours. May be turned off and turned back on to save battery. Must be used in 1 hour increments.
May be used as a martial weapon if uncharged.
While the blade is on the player receives a -4 to sound based stealth checks.